bungie

Dungeons Introduced in Destiny 2: Forsaken

As the curse on the Dreaming City worsened over the past few weeks, hints kept dropping that our efforts were somehow culminating in a final stand against the curse consuming the city. Every week we were given a new story mission, continuing the plot line of the curse of the Dreaming City. Just as players…

Read More

Building On Solid Foundations in Destiny 2: Forsaken

Over the last 2 weeks, we’ve hunted down Uldren, and began exploring the mysteries of the Dreaming City in Destiny 2: Forsaken. This past Friday, a brave team of 6 entered The Last Wish raid. After 18 hours 45 minutes, they emerged victorious. However, the defeat of the raid boss unleashed a curse on the Dreaming…

Read More

Fulfilling the Destiny Fantasy with Forsaken

You set boots down onto the rocky terrain of a lawless frontier. Off in the distance, you see a scattering of Fallen. Some allies, most enemies, that will attack without a moment’s hesitation. You know this, so your bow is at the ready. A group of them stand in your path. You take the high…

Read More

Destiny 2: Forsaken – Review in Progress

Destiny 2‘s first major expansion was released this week, and it aimed to deliver a more satisfying and engaging experience to its players. It told a more personal story of revenge, brought back characters we hadn’t seen since Destiny 1, and introduced us to 2 new locations. Then of course, there’s a new set of…

Read More

Appreciating Destiny’s Destination Director

On August 28th, Bungie will be deploying yet another redesign to the destination director (or director for shorthand), to accommodate new destinations coming in Forsaken. Places like The Tangled Shore and The Dreaming City, as well as new activities like Gambit. As a designer, the long-standing tradition of director redesigns is one of the features…

Read More

New Masterwork Aims to Bring Weapon Investment in Forsaken

The Eternal Masterwork Experiment Bungie held a live stream Tuesday morning that focused on gear and changes to combat lethality. During the stream, they outlined how the Masterwork system is being redesigned in Forsaken. Their goals are to give players a greater sense of investment in their gear. Currently, legendary weapons can drop or be…

Read More

How Random Rolls Will Save Destiny 2

What are Random Rolls Random Rolls is a feature from Destiny 1 that never made it into Destiny 2. Thanks to plenty of community outcry, it’s coming back in the Destiny 2 2.0 update. In Destiny, the variety of a weapon is defined by 2 major factors; its stats, and perks. Stats include things like range, rate of…

Read More

How Eververse in Destiny 2 Can Actually Succeed

Eververse Eververse, Destiny 2‘s in-game micro-transaction system, is part of a polarizing topic of discussion. There don’t seem to be any right answers for micro-transaction systems, rather more of what works best for each game that features it. In my article last week I claimed that if Bungie didn’t charge for the annual pass, they…

Read More

The Legend of Destiny: A Brief History of Development

Per Audacia Ad Astra Bungie Software Products Corporation, as it was known in the 90’s, had early success with a few Macintosh games that are still celebrated to this day. Marathon and Myth were their blockbusters, along with Oni later on. In 1999, they began development on a title known as Halo: Combat Evolved, also…

Read More

The Real Cost of Destiny 2 Forsaken

Looking at the Big Picture Destiny 2 Forsaken is set to release on September 4th, bringing a huge injection of content with some needed improvements. The news of its price tag left many players upset at the prospect of paying for fixes that should have been there from the start. It turns out however, that isn’t…

Read More